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Odpovědi:

  • Honza Dobrý den,
    přeinstalujte prosím jak Javu, tak ovladače ke grafické kartě na nejnovější verzi. BlueStacks navíc disponuje speciálním programem pro detekci problémů. Najdete jej v základní instalaci zde: C:\Program Files\BlueStacks\HD-GLCheck.exe. Proveďte test a výsledky si uložte. Současně prosím do odpovědi zkopírujte spodní část výpisu, která se zabývá GL_EXTENSIONS.
    Honza (administrátor) 17.3.2014
  • Michal aktualizoval sem javu i grafiku a dela to furt a kdyz sputip to HD-GLCheck tak se objevi tabulka neco tam polita a hned zmizi Michal 17.3.2014
  • Honza Dobrý den,
    využijte tedy příkazu: stiskněte klávesy Win + R a zadejte cmd potvrďte Enterem. Následně zadejte příkaz ("C:\Program Files\BlueStacks\HD-GLCheck.exe" > GLCheck.txt) závorky vynechejte a zkontrolujte si cestu k programu HD-GLCheck a případně ji upravte. Dojde ke spuštění programu a jeho výpis bude uložen do textového souboru. Adresu k němu máte vypsánu přímo v příkazovém řádku, odkud jste program spouštěl (jednoduše jej můžete otevřít zadáním GLCheck.txt a Enter přímo do příkazového řádku).
    Honza (administrátor) 18.3.2014
  • Michal Tady je ten vypis co mam delat dal? :D
    GL_EXTENSIONS = GL_ARB_depth_clamp
    GL_EXTENSIONS = GL_ARB_depth_texture
    GL_EXTENSIONS = GL_ARB_draw_buffers
    GL_EXTENSIONS = GL_ARB_draw_buffers_blend
    GL_EXTENSIONS = GL_ARB_draw_elements_base_vertex
    GL_EXTENSIONS = GL_ARB_draw_indirect
    GL_EXTENSIONS = GL_ARB_draw_instanced
    GL_EXTENSIONS = GL_ARB_enhanced_layouts
    GL_EXTENSIONS = GL_ARB_explicit_attrib_location
    GL_EXTENSIONS = GL_ARB_explicit_uniform_location
    GL_EXTENSIONS = GL_ARB_fragment_coord_conventions
    GL_EXTENSIONS = GL_ARB_fragment_layer_viewport
    GL_EXTENSIONS = GL_ARB_fragment_program
    GL_EXTENSIONS = GL_ARB_fragment_program_shadow
    GL_EXTENSIONS = GL_ARB_fragment_shader
    GL_EXTENSIONS = GL_ARB_framebuffer_no_attachments
    GL_EXTENSIONS = GL_ARB_framebuffer_object
    GL_EXTENSIONS = GL_ARB_framebuffer_sRGB
    GL_EXTENSIONS = GL_ARB_geometry_shader4
    GL_EXTENSIONS = GL_ARB_get_program_binary
    GL_EXTENSIONS = GL_ARB_gpu_shader5
    GL_EXTENSIONS = GL_ARB_gpu_shader_fp64
    GL_EXTENSIONS = GL_ARB_half_float_pixel
    GL_EXTENSIONS = GL_ARB_half_float_vertex
    GL_EXTENSIONS = GL_ARB_imaging
    GL_EXTENSIONS = GL_ARB_indirect_parameters
    GL_EXTENSIONS = GL_ARB_instanced_arrays
    GL_EXTENSIONS = GL_ARB_internalformat_query
    GL_EXTENSIONS = GL_ARB_internalformat_query2
    GL_EXTENSIONS = GL_ARB_invalidate_subdata
    GL_EXTENSIONS = GL_ARB_map_buffer_alignment
    GL_EXTENSIONS = GL_ARB_map_buffer_range
    GL_EXTENSIONS = GL_ARB_multi_bind
    GL_EXTENSIONS = GL_ARB_multi_draw_indirect
    GL_EXTENSIONS = GL_ARB_multisample
    GL_EXTENSIONS = GL_ARB_multitexture
    GL_EXTENSIONS = GL_ARB_occlusion_query
    GL_EXTENSIONS = GL_ARB_occlusion_query2
    GL_EXTENSIONS = GL_ARB_pixel_buffer_object
    GL_EXTENSIONS = GL_ARB_point_parameters
    GL_EXTENSIONS = GL_ARB_point_sprite
    GL_EXTENSIONS = GL_ARB_program_interface_query
    GL_EXTENSIONS = GL_ARB_provoking_vertex
    GL_EXTENSIONS = GL_ARB_query_buffer_object
    GL_EXTENSIONS = GL_ARB_robust_buffer_access_behavior
    GL_EXTENSIONS = GL_ARB_robustness
    GL_EXTENSIONS = GL_ARB_sample_shading
    GL_EXTENSIONS = GL_ARB_sampler_objects
    GL_EXTENSIONS = GL_ARB_seamless_cube_map
    GL_EXTENSIONS = GL_ARB_separate_shader_objects
    GL_EXTENSIONS = GL_ARB_shader_atomic_counters
    GL_EXTENSIONS = GL_ARB_shader_bit_encoding
    GL_EXTENSIONS = GL_ARB_shader_draw_parameters
    GL_EXTENSIONS = GL_ARB_shader_group_vote
    GL_EXTENSIONS = GL_ARB_shader_image_load_store
    GL_EXTENSIONS = GL_ARB_shader_image_size
    GL_EXTENSIONS = GL_ARB_shader_objects
    GL_EXTENSIONS = GL_ARB_shader_precision
    GL_EXTENSIONS = GL_ARB_shader_storage_buffer_object
    GL_EXTENSIONS = GL_ARB_shader_subroutine
    GL_EXTENSIONS = GL_ARB_shader_texture_lod
    GL_EXTENSIONS = GL_ARB_shading_language_100
    GL_EXTENSIONS = GL_ARB_shading_language_420pack
    GL_EXTENSIONS = GL_ARB_shading_language_include
    GL_EXTENSIONS = GL_ARB_shading_language_packing
    GL_EXTENSIONS = GL_ARB_shadow
    GL_EXTENSIONS = GL_ARB_sparse_texture
    GL_EXTENSIONS = GL_ARB_stencil_texturing
    GL_EXTENSIONS = GL_ARB_sync
    GL_EXTENSIONS = GL_ARB_tessellation_shader
    GL_EXTENSIONS = GL_ARB_texture_border_clamp
    GL_EXTENSIONS = GL_ARB_texture_buffer_object
    GL_EXTENSIONS = GL_ARB_texture_buffer_object_rgb32
    GL_EXTENSIONS = GL_ARB_texture_buffer_range
    GL_EXTENSIONS = GL_ARB_texture_compression
    GL_EXTENSIONS = GL_ARB_texture_compression_bptc
    GL_EXTENSIONS = GL_ARB_texture_compression_rgtc
    GL_EXTENSIONS = GL_ARB_texture_cube_map
    GL_EXTENSIONS = GL_ARB_texture_cube_map_array
    GL_EXTENSIONS = GL_ARB_texture_env_add
    GL_EXTENSIONS = GL_ARB_texture_env_combine
    GL_EXTENSIONS = GL_ARB_texture_env_crossbar
    GL_EXTENSIONS = GL_ARB_texture_env_dot3
    GL_EXTENSIONS = GL_ARB_texture_float
    GL_EXTENSIONS = GL_ARB_texture_gather
    GL_EXTENSIONS = GL_ARB_texture_mirror_clamp_to_edge
    GL_EXTENSIONS = GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS = GL_ARB_texture_multisample
    GL_EXTENSIONS = GL_ARB_texture_non_power_of_two
    GL_EXTENSIONS = GL_ARB_texture_query_levels
    GL_EXTENSIONS = GL_ARB_texture_query_lod
    GL_EXTENSIONS = GL_ARB_texture_rectangle
    GL_EXTENSIONS = GL_ARB_texture_rg
    GL_EXTENSIONS = GL_ARB_texture_rgb10_a2ui
    GL_EXTENSIONS = GL_ARB_texture_stencil8
    GL_EXTENSIONS = GL_ARB_texture_storage
    GL_EXTENSIONS = GL_ARB_texture_storage_multisample
    GL_EXTENSIONS = GL_ARB_texture_swizzle
    GL_EXTENSIONS = GL_ARB_texture_view
    GL_EXTENSIONS = GL_ARB_timer_query
    GL_EXTENSIONS = GL_ARB_transform_feedback2
    GL_EXTENSIONS = GL_ARB_transform_feedback3
    GL_EXTENSIONS = GL_ARB_transform_feedback_instanced
    GL_EXTENSIONS = GL_ARB_transpose_matrix
    GL_EXTENSIONS = GL_ARB_uniform_buffer_object
    GL_EXTENSIONS = GL_ARB_vertex_array_bgra
    GL_EXTENSIONS = GL_ARB_vertex_array_object
    GL_EXTENSIONS = GL_ARB_vertex_attrib_64bit
    GL_EXTENSIONS = GL_ARB_vertex_attrib_binding
    GL_EXTENSIONS = GL_ARB_vertex_buffer_object
    GL_EXTENSIONS = GL_ARB_vertex_program
    GL_EXTENSIONS = GL_ARB_vertex_shader
    GL_EXTENSIONS = GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXTENSIONS = GL_ARB_vertex_type_2_10_10_10_rev
    GL_EXTENSIONS = GL_ARB_viewport_array
    GL_EXTENSIONS = GL_ARB_window_pos
    GL_EXTENSIONS = GL_ATI_draw_buffers
    GL_EXTENSIONS = GL_ATI_texture_float
    GL_EXTENSIONS = GL_ATI_texture_mirror_once
    GL_EXTENSIONS = GL_EXTX_framebuffer_mixed_formats
    GL_EXTENSIONS = GL_EXT_Cg_shader
    GL_EXTENSIONS = GL_EXT_abgr
    GL_EXTENSIONS = GL_EXT_bgra
    GL_EXTENSIONS = GL_EXT_bindable_uniform
    GL_EXTENSIONS = GL_EXT_blend_color
    GL_EXTENSIONS = GL_EXT_blend_equation_separate
    GL_EXTENSIONS = GL_EXT_blend_func_separate
    GL_EXTENSIONS = GL_EXT_blend_minmax
    GL_EXTENSIONS = GL_EXT_blend_subtract
    GL_EXTENSIONS = GL_EXT_compiled_vertex_array
    GL_EXTENSIONS = GL_EXT_depth_bounds_test
    GL_EXTENSIONS = GL_EXT_direct_state_access
    GL_EXTENSIONS = GL_EXT_draw_buffers2
    GL_EXTENSIONS = GL_EXT_draw_instanced
    GL_EXTENSIONS = GL_EXT_draw_range_elements
    GL_EXTENSIONS = GL_EXT_fog_coord
    GL_EXTENSIONS = GL_EXT_framebuffer_blit
    GL_EXTENSIONS = GL_EXT_framebuffer_multisample
    GL_EXTENSIONS = GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXTENSIONS = GL_EXT_framebuffer_object
    GL_EXTENSIONS = GL_EXT_framebuffer_sRGB
    GL_EXTENSIONS = GL_EXT_geometry_shader4
    GL_EXTENSIONS = GL_EXT_gpu_program_parameters
    GL_EXTENSIONS = GL_EXT_gpu_shader4
    GL_EXTENSIONS = GL_EXT_import_sync_object
    GL_EXTENSIONS = GL_EXT_multi_draw_arrays
    GL_EXTENSIONS = GL_EXT_packed_depth_stencil
    GL_EXTENSIONS = GL_EXT_packed_float
    GL_EXTENSIONS = GL_EXT_packed_pixels
    GL_EXTENSIONS = GL_EXT_pixel_buffer_object
    GL_EXTENSIONS = GL_EXT_point_parameters
    GL_EXTENSIONS = GL_EXT_provoking_vertex
    GL_EXTENSIONS = GL_EXT_rescale_normal
    GL_EXTENSIONS = GL_EXT_secondary_color
    GL_EXTENSIONS = GL_EXT_separate_shader_objects
    GL_EXTENSIONS = GL_EXT_separate_specular_color
    GL_EXTENSIONS = GL_EXT_shader_image_load_store
    GL_EXTENSIONS = GL_EXT_shader_integer_mix
    GL_EXTENSIONS = GL_EXT_shadow_funcs
    GL_EXTENSIONS = GL_EXT_stencil_two_side
    GL_EXTENSIONS = GL_EXT_stencil_wrap
    GL_EXTENSIONS = GL_EXT_texture3D
    GL_EXTENSIONS = GL_EXT_texture_array
    GL_EXTENSIONS = GL_EXT_texture_buffer_object
    GL_EXTENSIONS = GL_EXT_texture_compression_dxt1
    GL_EXTENSIONS = GL_EXT_texture_compression_latc
    GL_EXTENSIONS = GL_EXT_texture_compression_rgtc
    GL_EXTENSIONS = GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS = GL_EXT_texture_cube_map
    GL_EXTENSIONS = GL_EXT_texture_edge_clamp
    GL_EXTENSIONS = GL_EXT_texture_env_add
    GL_EXTENSIONS = GL_EXT_texture_env_combine
    GL_EXTENSIONS = GL_EXT_texture_env_dot3
    GL_EXTENSIONS = GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS = GL_EXT_texture_integer
    GL_EXTENSIONS = GL_EXT_texture_lod
    GL_EXTENSIONS = GL_EXT_texture_lod_bias
    GL_EXTENSIONS = GL_EXT_texture_mirror_clamp
    GL_EXTENSIONS = GL_EXT_texture_object
    GL_EXTENSIONS = GL_EXT_texture_sRGB
    GL_EXTENSIONS = GL_EXT_texture_sRGB_decode
    GL_EXTENSIONS = GL_EXT_texture_shared_exponent
    GL_EXTENSIONS = GL_EXT_texture_storage
    GL_EXTENSIONS = GL_EXT_texture_swizzle
    GL_EXTENSIONS = GL_EXT_timer_query
    GL_EXTENSIONS = GL_EXT_transform_feedback2
    GL_EXTENSIONS = GL_EXT_vertex_array
    GL_EXTENSIONS = GL_EXT_vertex_array_bgra
    GL_EXTENSIONS = GL_EXT_vertex_attrib_64bit
    GL_EXTENSIONS = GL_IBM_rasterpos_clip
    GL_EXTENSIONS = GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS = GL_KHR_debug
    GL_EXTENSIONS = GL_KTX_buffer_region
    GL_EXTENSIONS = GL_NVX_conditional_render
    GL_EXTENSIONS = GL_NVX_gpu_memory_info
    GL_EXTENSIONS = GL_NV_ES1_1_compatibility
    GL_EXTENSIONS = GL_NV_bindless_multi_draw_indirect
    GL_EXTENSIONS = GL_NV_blend_equation_advanced
    GL_EXTENSIONS = GL_NV_blend_square
    GL_EXTENSIONS = GL_NV_compute_program5
    GL_EXTENSIONS = GL_NV_conditional_render
    GL_EXTENSIONS = GL_NV_copy_depth_to_color
    GL_EXTENSIONS = GL_NV_copy_image
    GL_EXTENSIONS = GL_NV_depth_buffer_float
    GL_EXTENSIONS = GL_NV_depth_clamp
    GL_EXTENSIONS = GL_NV_draw_texture
    GL_EXTENSIONS = GL_NV_explicit_multisample
    GL_EXTENSIONS = GL_NV_fence
    GL_EXTENSIONS = GL_NV_float_buffer
    GL_EXTENSIONS = GL_NV_fog_distance
    GL_EXTENSIONS = GL_NV_fragment_program
    GL_EXTENSIONS = GL_NV_fragment_program2
    GL_EXTENSIONS = GL_NV_fragment_program_option
    GL_EXTENSIONS = GL_NV_framebuffer_multisample_coverage
    GL_EXTENSIONS = GL_NV_geometry_shader4
    GL_EXTENSIONS = GL_NV_gpu_program4
    GL_EXTENSIONS = GL_NV_gpu_program4_1
    GL_EXTENSIONS = GL_NV_gpu_program5
    GL_EXTENSIONS = GL_NV_gpu_program5_mem_extended
    GL_EXTENSIONS = GL_NV_gpu_program_fp64
    GL_EXTENSIONS = GL_NV_gpu_shader5
    GL_EXTENSIONS = GL_NV_half_float
    GL_EXTENSIONS = GL_NV_light_max_exponent
    GL_EXTENSIONS = GL_NV_multisample_coverage
    GL_EXTENSIONS = GL_NV_multisample_filter_hint
    GL_EXTENSIONS = GL_NV_occlusion_query
    GL_EXTENSIONS = GL_NV_packed_depth_stencil
    GL_EXTENSIONS = GL_NV_parameter_buffer_object
    GL_EXTENSIONS = GL_NV_parameter_buffer_object2
    GL_EXTENSIONS = GL_NV_path_rendering
    GL_EXTENSIONS = GL_NV_pixel_data_range
    GL_EXTENSIONS = GL_NV_point_sprite
    GL_EXTENSIONS = GL_NV_primitive_restart
    GL_EXTENSIONS = GL_NV_register_combiners
    GL_EXTENSIONS = GL_NV_register_combiners2
    GL_EXTENSIONS = GL_NV_shader_atomic_counters
    GL_EXTENSIONS = GL_NV_shader_atomic_float
    GL_EXTENSIONS = GL_NV_shader_buffer_load
    GL_EXTENSIONS = GL_NV_shader_storage_buffer_object
    GL_EXTENSIONS = GL_NV_shader_thread_group
    GL_EXTENSIONS = GL_NV_texgen_reflection
    GL_EXTENSIONS = GL_NV_texture_barrier
    GL_EXTENSIONS = GL_NV_texture_compression_vtc
    GL_EXTENSIONS = GL_NV_texture_env_combine4
    GL_EXTENSIONS = GL_NV_texture_expand_normal
    GL_EXTENSIONS = GL_NV_texture_multisample
    GL_EXTENSIONS = GL_NV_texture_rectangle
    GL_EXTENSIONS = GL_NV_texture_shader
    GL_EXTENSIONS = GL_NV_texture_shader2
    GL_EXTENSIONS = GL_NV_texture_shader3
    GL_EXTENSIONS = GL_NV_transform_feedback
    GL_EXTENSIONS = GL_NV_transform_feedback2
    GL_EXTENSIONS = GL_NV_vertex_array_range
    GL_EXTENSIONS = GL_NV_vertex_array_range2
    GL_EXTENSIONS = GL_NV_vertex_attrib_integer_64bit
    GL_EXTENSIONS = GL_NV_vertex_buffer_unified_memory
    GL_EXTENSIONS = GL_NV_vertex_program
    GL_EXTENSIONS = GL_NV_vertex_program1_1
    GL_EXTENSIONS = GL_NV_vertex_program2
    GL_EXTENSIONS = GL_NV_vertex_program2_option
    GL_EXTENSIONS = GL_NV_vertex_program3
    GL_EXTENSIONS = GL_S3_s3tc
    GL_EXTENSIONS = GL_SGIS_generate_mipmap
    GL_EXTENSIONS = GL_SGIS_texture_lod
    GL_EXTENSIONS = GL_SGIX_depth_texture
    GL_EXTENSIONS = GL_SGIX_shadow
    GL_EXTENSIONS = GL_SUN_slice_accum
    GL_EXTENSIONS = GL_WIN_swap_hint
    GL_EXTENSIONS = WGL_ARB_buffer_region
    GL_EXTENSIONS = WGL_ARB_create_context
    GL_EXTENSIONS = WGL_ARB_create_context_profile
    GL_EXTENSIONS = WGL_ARB_create_context_robustness
    GL_EXTENSIONS = WGL_ARB_extensions_string
    GL_EXTENSIONS = WGL_ARB_make_current_read
    GL_EXTENSIONS = WGL_ARB_multisample
    GL_EXTENSIONS = WGL_ARB_pbuffer
    GL_EXTENSIONS = WGL_ARB_pixel_format
    GL_EXTENSIONS = WGL_ARB_pixel_format_float
    GL_EXTENSIONS = WGL_ARB_render_texture
    GL_EXTENSIONS = WGL_ATI_pixel_format_float
    GL_EXTENSIONS = WGL_EXT_create_context_es2_profile
    GL_EXTENSIONS = WGL_EXT_create_context_es_profile
    GL_EXTENSIONS = WGL_EXT_extensions_string
    GL_EXTENSIONS = WGL_EXT_framebuffer_sRGB
    GL_EXTENSIONS = WGL_EXT_pixel_format_packed_float
    GL_EXTENSIONS = WGL_EXT_swap_control
    GL_EXTENSIONS = WGL_EXT_swap_control_tear
    GL_EXTENSIONS = WGL_NVX_DX_interop
    GL_EXTENSIONS = WGL_NV_DX_interop
    GL_EXTENSIONS = WGL_NV_DX_interop2
    GL_EXTENSIONS = WGL_NV_delay_before_swap
    GL_EXTENSIONS = WGL_NV_float_buffer
    GL_EXTENSIONS = WGL_NV_multisample_coverage
    GL_EXTENSIONS = WGL_NV_render_depth_texture
    GL_EXTENSIONS = WGL_NV_render_texture_rectangle


    *** This system is compatible, return code 0 (0x00000000) ***
    Michal 18.3.2014
  • Honza Dobrý den,
    vše vypadá v pořádku a bez jakýchkoli chyb. Ještě tedy doporučím přeinstalovat ovladače ke grafické kartě.
    Honza (administrátor) 19.3.2014
  • JAN Dobrý den, mám problém se zobrazením hry Townsmen...zobrazuje se pouze bílá barva a trochu prosvítají nějaké obrysy postav a cest..
    Hraji na notebooku Lenovo G580 Win 7.
    Prosím o radu, předem děkuji
    JAN 11.11.2014

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